“#COMPASS2.0 is a plate of saltines and unseasoned chicken that's cosplaying as an anime.”
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#Compass2.0: Animation Project
#Compass 2.0: Sentou Setsuri Kaiseki System · #コンパス2.0 戦闘摂理解析システム · 2025
Fierce digital heroes clash in high-tech arenas for virtual supremacy.
Synopsis
Within the expansive cybernetic battlefield known as the Combat Providence Analysis System, extraordinary heroes from diverse historical epochs, mythical realms, and futuristic dimensions assemble to battle for dominion over strategic data portals. Divided into opposing tactical squads, fighters including stoic swordsmen, rebellious cybernetic hackers, and eccentric magical maidens unleash kinetic signature maneuvers in high-velocity arena confrontations. As shadowy systemic corruptions threaten to destabilize the neural network hosting these virtual tournaments, rival combatants must coordinate tactical strategies to safeguard their shared digital reality.
Background (may contain spoilers)
Based on the competitive multiplayer mobile game developed jointly by NHN PlayArt and Dwango, *#Compass 2.0: Animation Project* was produced as a television anime series by studio Lay-duce. Directed by Hitoshi Nanba, the production translates the mobile title frantic three-on-three territorial battles and iconic vocaloid musical themes into kinetic animation cuts. Featuring diverse character designs and bombastic battle choreography, the series caters to gaming fans and action enthusiasts through dynamic team-based combat sequences.
Trailer
Episodes
12- 1 —
- 2 —
- 3 —
- 4 —
- 5 —
- 6 —
- 7 —
- 8 —
- 9 —
- 10 —
- 11 —
- 12 —
Characters
33
Staff
33Animation Check1
Art Director2
Background Art2
Character Design3
Chief Animation Director2
Color Design1
Director1
Director of Photography1
Editing1
Music6
Series Composition2
Sound Director1
Theme Song Arrangement3
Theme Song Composition3
Theme Song Lyrics2
Theme Song Performance2
Studios
HakiPoints
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